Each layer has independent Geometry control

Resolution and aspect ratio

The native resolution of a layer is the resolution of the mix that contains it meaning it is common for the layer resolution to differ from the media being played. How this is handled is controlled by the aspect mode.

Aspect Mode

There are different modes to choose from.

Auto Scale

Stretches or shrinks the content to fit to the layer without changing the aspect ratio.

Pixel 1:1

Content is played without any size change.

Fill

Stretches or shrinks the content to fit to the layer on both axis; can change the aspect ratio.

4:3

Sets the content to a 4:3 aspect ratio and stretches or shrinks it to fit completely on the layer.

16:9

Sets the content to a 16:9 aspect ratio and stretches or shrinks it to fit completely on the layer.

h3: 16:10

Sets the content to a 16:10 aspect ratio and stretches or shrinks it to fit completely on the layer.

1:1

Sets the content to a 1:1 aspect ratio and stretches or shrinks it to fit completely on the layer.

Note: Aspect mode affects all other geometry controls. It is prudent to set aspect mode first, then modify geometry.

Position Controls

The media location on layer is set with two pins: position X and Y.

Rotation Control

Content can be rotated (indicated as Position in the interface) or spun continuously by enabling Continuous. The speed and indexing of rotation are two different pins that are switched in Zookeeper for simplicity when rotation is enabled.

Zoom

Zoom in layer geometry can bring a layer from 0 to 200% of its size. If additional zoom is required use an effect such as mega zoom.

Aspect

Changes the aspect ratio of the clip from 1:3 to 3:1.

Pixel Accuracy

Where pixel accuracy is required (such as 3D projection mapping) it is recommended to set the mix resolution to match the media resolution and using Pixel 1:1 aspect mode.

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