Each media layer can lock to and send timecode information, this data is more generally known as Synchronization. TimeCode coming into the system from external sources (such as Linear Time Code) carries time only, while a layer generates a full Sync State which includes clip information, In-Point, Out-Point and playback speed.

To configure Timecode input, please see the Sync Manager

Sync Buses

Each Hippotizer has 16 Synchronization channels for use by media players refereed to as a Sync Bus. Sync buses do not rely on any components to operate.

More Information on Sync Buses

Sync In

Sets the layer to use either an external sync source or another layer as an input. Sync Bus 1-16 carry a full Sync State so control media selection and player state as well as playback. External 1 and 2 only carry time. To disable Sync into a layer, set the Sync In to be Off.

Sync Out

Sends the layer’s playback state to one of the 16 Synchronization buses to be use by other layers.

TimeCode Offset

Delays the layer’s response to TimeCode. For example, a layer with Offset of one minute would play a clip at time 0 when receiving timecode of one minute.


Determines if the layer stops playing when TimeCode stops being received. With FlyWheel enabled, the layer will carry on on loss of TimeCode. When disabled the layer will stop playing over the course of 5 seconds.

Media Offset

Used when receiving a Sync Bus from another layer; the clip and bank offset allow each layer to play different clips in time with each other.

Timecode Format

Type of timecode being received by the layer. A Sync Bus will show as “Time” while Linear Time Code will show it’s frame rate, for example 30 Drop Frame displays as “30DF”


Was this helpful?

Yes No
You indicated this topic was not helpful to you ...
Could you please leave a comment telling us why? Thank you!
Thanks for your feedback.

Post your comment on this topic.

Please do not use this for support questions.
Green Hippo Forum

Post Comment